VF3 SHUN Moves updated on 15 Dec 1996

notice: moves are referred by ten-key indication.

operation guides:
ex.
2+K operate 2 and K at the same time
2K first operate 2,immediately K
2_K holding 2 and hit K
2.+K holding 2 and immideately K
2.K first operate with holding 2 and hit K
2.+KK. / 2.KK. needed to hold from first "." to next "."
1.+PK! needed quick hit the button(before you see the latter move animation)

*(For all characters) the Large jump motion are changed from 8(U) into the motion 2,8.(d,U)
*new moves are marked (N) , move motions changed are marked (C).
*the hit H is high attack, M is middle attack, L is low attack, D is attack against lying opponents, d is go down voluntarily (by the moves such as Shun's 4K,1KG)
*DnHit: you can hit this moves against the lying character
*BkHit: you can hit this moves opponents behind you
*I ascertained the damage of moves by the LED display of the VERSUS CITY arcade machine.

Dec 15 1996 updated some bugs
Nov 13 1996 updated some bugs and added 'We're kind-hearted,make him sober! DP-lose Moves'.
Oct 23 1996 added DnHit and BkHit
Oct 12 1996 added damage data



<<Basic Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
Low Kick 2K L 10
( 10 )
fast recovery time
Low Punch 2P L 8
( 8 )
Side Kick 3K M 21
( 21 )
Kick K H 25
( 30 )
move animation changed
Punch P H 10
( 10 )
Punch and Kick Combo PK HH 10 20
(10 30)
fast recovery time
2 Punches PP HH 10 12
(10 12)
3 Punches PPP HHM 10 12 15
(10 12 14)
fast recovery time

<<Small Jump Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
(C) hopping thrust 28+K M
( 30 )
(N) dropkick 7K M 30
mule kick 8K M 26
( 30 )
(C) turnaround hammer 8P M
( 30 )
avoid low attack

<<Large Jump Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
(C) large jump kick 28.K
(8.K)

( 30 )
(C) large jump punch 28.P
(8.P)

( 30 )

<<Special Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
turning shin kick(and lie) 1K(G) L(d) 10
( 10 )
(C) twisting spin heelkick 1K+G
(11K)
HHd 20 12
(30 15)
turning shin kick and high 1KK(G) LH(d) 10 20
(10 30)
Shoulder attack(Jijii mountain) 1P L 15
( 22 )
cannot avoid M attack
(N) shoulder and sweep combo 1P2K or 1.PK!
(1P, 2.K+G)
LL 15 15
Sweep 2.K+G L 20
( 30 )
needs correct input "2.K+G" 1.K+G or 3.K+G cannot be accepted
Lunging punch(Jijii tiger) 2_6P or 3.P M 30
( 30 )
longer recovery time :(
scorpion kick 2+K+G M 25
( 35 )
stop animation if blocked
Chouwan uppercut 236P M 28
( 19 )
(N) Chouwan-backslap combo 236P4P MH 28 15 6
(C) Hopping thrust sweep 28 K L X 20
( 20 )
(N) dodge roll kick 3+K+E M
Drunken uppercut 3P M 19
( 14 )
(N) upprecut and thrust 3PP+K! MM 8
(N) uppercut,thrust then sacrifice toe kick 3PP+K!K MMM 8
(N) sit sliding uppercut 43P M 23 floats! combo chance! 8)
akimbo turning kick 44K H 30
( 30 )
turn around punch 44P H 12
( 12 )
(N) Jijii flash punch 46+P H
(N) Jijii flash 1-2 punch 46+PP HH
(C) Jijii Triple 46+PPP
(6P)
HHH 8 10 14
(10 14 8)
can be G-cancelled
sacrifice toe kick 4K Hd 24
( 24 )
backward hopping kick 4K+G MMM 20
( 20 )
never makes opponents go down :(
back fist 4P H 24
( 24 )
seems to be more powerful
(N) fancy 1 punch 6+P H 15
(N) fancy 1 punch & hip attack 6+PK HM 15 28
(N) fancy 2 punches 6+PP HM 15 13
(N) fancy 2 punches & hip attack 6+PPK HMM 15 13 28
(N) fancy 3 punches 6+PPP HMH 15 13 10
(N) fancy 3 punches & hip attack 6+PPPK HMHM 15 13 10 28 if last hip attack hits,Shun moves fancy:)
can be delayed for strategic purpose
wheel kick 66K M 35
( 35 )
can be used as running attack
(C) 2handed twisting thrust 6P+K
(P+K)
M 39
( 39 )
(+5) if this move hits, Shun drinks
hopping scissor kick 9K 35
( 35 )
Hopping corkscrew punch 9P 30
( 30 )
jumping spinkick K+G M 35
( 35 )
move animation changed
jumping spinkick and 2handed push K+GP! MM
(35 19)
move animation changed
(N) double high spinkick KK HH 25 8
(N) double high spinkick & low punch KK2+P! HHL
(N) double high spinkick & punch KKP! HHH 25 8 8
(N) thrust P+K M X 12
(N) thrust and faint kick P+KK MMd X 12 23
(N) PP & dodge PPE HHE
(N) PP & dodge,turning shin kick PPE2+.K HHEL 6
(N) PP & dodge,turning shin kick and lie PPE2+.KG. HHELd 6
(N) PP & dodge,turning shin kick & high kick PPE2+.KK. HHELH 6
(N) PP & dodge,turning shin kick & high then lie PPE2+.KKG. HHELHd 6
(N) PP & dodge,P PPEP HHEM

<<Moves Shun must be drunk>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
(C) drunken sweep*2 2.+P+KK.!
(2+P+KK)
LL
(10 10)
6
(C) drunken sweep*3 2.+P+KKK.!
(2+P+KKK)
LLL
(10 10 10)
9
drunken sweep 2+P+K L 10
( 10 )
1
(N) drunken overdrive 66.+P+K M 17 8 jumping horizontal headbat
(N) 2 punches & turning shin kick PP2.+K.
(PP+1K)
HHL 6
(N) 2 punches & turning shin kick then lie down PP2.+KG.
(PP+1KG)
HHLd 6
(N) 3 punches & turning shin kick & high PP2.+KK.
(PP+1KK)
HHLH 10 12 10 20 6
(N) 3 punches & turning shin kick & high then lie down PP2.+KKG.
(PP+1KKG)
HHLHd 6

<<Drink Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
(N) Drink! 2+P+K+G none 0 (+1) avoids H&M attack
(N) sit down and drink 22 P+K+G none 0 (+3)

<<Turn-toward Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
cossack kick 2K L X 30
( 36 )
rear sitting punch 2P L X
( 14 )
roll and escape 44 none 0
rear kick K (2.K or 1K) H X 30
( 30 )
rear punch P H X
( 12 )
(N) rear thrust P+K M X
(N) rear thrust and kick P+KK MHd X

<<Throws>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
(N) drunken turnover 3P+G change stance 0 Shun climbs over the opponent's back and ends up behind him. (VF2 Pai has a move like it)
(N) pass-through scorpion kick 43P+G H 40 6 Shun passes through the opponent between his crotch and kicks him in the back. *never makes opponents go down :(
(C) elbow drop 4P+G
(P+K+G)
H 20 30
(30 20)
(N) drunken Frankensteiner 63214 P+G H 50 operate P+G during keeping handstand
dance with punch,elbow P+G H 10 10 10 20
(10 10 10 20)
(+5) if this move hits, Shun drinks
(N) Back throw(at opponent's back) P+G H 7 7 2 4 4 2 9 (+5) if this move hit, Shun drinks Shun spreads his hands, and turns the opponent's head in his arms
(N) Self-turnaround throw P+G H 30 20 5 (when Shun turned his back against an opponent this move is possible!) Shun thrusts away an opponent with a hip attack and a slant knuckle.
(N) side throw P+G H 40 when Shun is to the opponent's side
(N) Wall throw P+G(near the wall) (+5) if this move hits, Shun drinks

<<Dodge or Escape Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
sit down 22 none 0
( 0 )
(N) sit down then lie 22 22 none 0
(N) sit down then handstand 22 4 none 0
(C) backflip 27
(7)
none 0
( 0 )
(C) escape backward 4+E
(4+G)
none 0
( 0 )
(N) lie 41236 none 0 Shun lies.., he can avoid M attacks
handstand 63214 none 0
( 0 )
(C) dodge backward 7+E
(1+G)
none 0
( 0 )
(N) backflip then handstand 8+P+K none 0
(C) dodge forward 9+E
(3+G)
none 0
( 0 )

<<Dodge and attack Moves>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
(C) sit down and low kick 22 2+K
(22 K)
L 24
( 24 )
(N) sit down and handstand,then heel drop 22 K M X 20
(C) dodge forward and slap 3+EP M
(C) dodge back punch 4+EP or E+P
(4+GP)
H 15
( 15 )
(N) lie,then low kick 41236 2+K L 12
(N) roll kick 41236 6.K M 10 16
(N) lie and kick 41236 K! M 18
(N) lie and kick,slant knuckle 41236 KP! MM 18 15
(N) lie and..., low & high kick and the lie again 41236 KP2.+K. MHL 10
(N) lie and kick,slant knuckle,then low kick at last lie again 41236 KP2.+KG. MHLd 10
(N) lie and kick,slant knuckle,then low kick and high kick 41236 KP2.+KK. MHLH 19 16 11 26 10
(N) lie and kick,slant knuckle,then toe kick 41236 KP2.+KKG. MHLHd 10
(N) lie and kick,slant knuckle,then toe kick 41236 KPK! MMM 18 15 24
(N) dodge and spin kick 6+K+E M 20 8
handstand and kick 63214 K M 30
( 30 )
(N) hand stand and mule kick 63214 K+G M 25
(N) hand stand and elbow drop 63214 P+K M 24
(C) dodge and handslap 7+EP
(1+GP)
H 20
( 20 )
(C) dodge back and 2handed twisting thrust 7+EP+K or 4+P+E
(1+GP+K)
H 30
( 30 )
(N) dodge kick K+E H

<<Pounces>>
Move name motion
(VF2)
hit DnHit BkHit damage
(VF2)
DP notes
(N) sit down & jump attack 28.P D X 24
(C) rolling elbow drop 28P D X 20
( 30 )
(N) short range elbow drop 3P D X 12 (+1)
pounce 8P D X 24
( 30 )

* What is DP?

about DP -- Drinking Point
When Shun drinks, the VF3 system counts his DP -- the drinking point.
This category of moves needs the DP.
If he drinks by connecting moves such as P+G, 6P+K..., he will be rewarded with 5 DP.
And if he drinks voluntarily, 1 DP will be added to the system count.

see also: We're kind-hearted,make him sober! DP-lose Moves

* About basic dodge moves
  back    7   8   9

          4  *You 6            *opponent

  front   1   2   3
The move 4+E is linear backdash, 1+E is oblique backward dodge action as VF2 1+G.(notice: both 1+E and 7+E are the backward-dodge move. 1+E makes Shun dodge backward and toward the front of the stage)
Special Thanks To: Aruchu Tomonokai, Ken'ichi, Yuka, Doraku Jijii, Ki Nam Kwon in Denmark

<<warning>>
You can reprint these topics or movelist to your VF homepage, but don't forget to write clearly their source (VF Jijii Page, http://www.big.or.jp/~nob/shun-e.htm).