notice: moves are referred by ten-key indication.
operation guides: ex. 2+K operate 2 and K at the same time 2K first operate 2,immediately K 2_K holding 2 and hit K 2.+K holding 2 and immideately K 2.K first operate with holding 2 and hit K 2.+KK. / 2.KK. needed to hold from first "." to next "." 1.+PK! needed quick hit the button(before you see the latter move animation) *(For all characters) the Large jump motion are changed from 8(U) into the motion 2,8.(d,U)
*new moves are marked (N) , move motions changed are marked (C).
*the hit H is high attack, M is middle attack, L is low attack, D is attack against lying opponents, d is go down voluntarily (by the moves such as Shun's 4K,1KG)
*DnHit: you can hit this moves against the lying character
*BkHit: you can hit this moves opponents behind you
*I ascertained the damage of moves by the LED display of the VERSUS CITY arcade machine.
Dec 15 1996 updated some bugs Nov 13 1996 updated some bugs and added 'We're kind-hearted,make him sober! DP-lose Moves'. Oct 23 1996 added DnHit and BkHit Oct 12 1996 added damage data
<<Basic Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
|---|---|---|---|---|---|---|---|---|
| Low Kick | 2K | L | 10 ( 10 ) |
fast recovery time | ||||
| Low Punch | 2P | L | 8 ( 8 ) |
|||||
| Side Kick | 3K | M | 21 ( 21 ) |
|||||
| Kick | K | H | 25 ( 30 ) |
move animation changed | ||||
| Punch | P | H | 10 ( 10 ) |
|||||
| Punch and Kick Combo | PK | HH | 10 20 (10 30) |
fast recovery time | ||||
| 2 Punches | PP | HH | 10 12 (10 12) |
|||||
| 3 Punches | PPP | HHM | 10 12 15 (10 12 14) |
fast recovery time | ||||
<<Small Jump Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| (C) | hopping thrust | 28+K | M | ( 30 ) |
||||
| (N) | dropkick | 7K | M | 30 | ||||
| mule kick | 8K | M | 26 ( 30 ) |
|||||
| (C) | turnaround hammer | 8P | M | ( 30 ) |
avoid low attack | |||
<<Large Jump Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| (C) | large jump kick | 28.K (8.K) |
( 30 ) |
|||||
| (C) | large jump punch | 28.P (8.P) |
( 30 ) |
|||||
<<Special Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| turning shin kick(and lie) | 1K(G) | L(d) | 10 ( 10 ) |
|||||
| (C) | twisting spin heelkick | 1K+G (11K) |
HHd | 20 12 (30 15) |
||||
| turning shin kick and high | 1KK(G) | LH(d) | 10 20 (10 30) |
|||||
| Shoulder attack(Jijii mountain) | 1P | L | 15 ( 22 ) |
cannot avoid M attack | ||||
| (N) | shoulder and sweep combo | 1P2K or 1.PK! (1P, 2.K+G) |
LL | 15 15 | ||||
| Sweep | 2.K+G | L | 20 ( 30 ) |
needs correct input "2.K+G" 1.K+G or 3.K+G cannot be accepted | ||||
| Lunging punch(Jijii tiger) | 2_6P or 3.P | M | 30 ( 30 ) |
longer recovery time :( | ||||
| scorpion kick | 2+K+G | M | 25 ( 35 ) |
stop animation if blocked | ||||
| Chouwan uppercut | 236P | M | 28 ( 19 ) |
|||||
| (N) | Chouwan-backslap combo | 236P4P | MH | 28 15 | 6 | |||
| (C) | Hopping thrust sweep | 28 K | L | X | 20 ( 20 ) |
|||
| (N) | dodge roll kick | 3+K+E | M | |||||
| Drunken uppercut | 3P | M | 19 ( 14 ) |
|||||
| (N) | upprecut and thrust | 3PP+K! | MM | 8 | ||||
| (N) | uppercut,thrust then sacrifice toe kick | 3PP+K!K | MMM | 8 | ||||
| (N) | sit sliding uppercut | 43P | M | 23 | floats! combo chance! 8) | |||
| akimbo turning kick | 44K | H | 30 ( 30 ) |
|||||
| turn around punch | 44P | H | 12 ( 12 ) |
|||||
| (N) | Jijii flash punch | 46+P | H | |||||
| (N) | Jijii flash 1-2 punch | 46+PP | HH | |||||
| (C) | Jijii Triple | 46+PPP (6P) |
HHH | 8 10 14 (10 14 8) |
can be G-cancelled | |||
| sacrifice toe kick | 4K | Hd | 24 ( 24 ) |
|||||
| backward hopping kick | 4K+G | MMM | 20 ( 20 ) |
never makes opponents go down :( | ||||
| back fist | 4P | H | 24 ( 24 ) |
seems to be more powerful | ||||
| (N) | fancy 1 punch | 6+P | H | 15 | ||||
| (N) | fancy 1 punch & hip attack | 6+PK | HM | 15 28 | ||||
| (N) | fancy 2 punches | 6+PP | HM | 15 13 | ||||
| (N) | fancy 2 punches & hip attack | 6+PPK | HMM | 15 13 28 | ||||
| (N) | fancy 3 punches | 6+PPP | HMH | 15 13 10 | ||||
| (N) | fancy 3 punches & hip attack | 6+PPPK | HMHM | 15 13 10 28 | if last hip attack hits,Shun moves fancy:) can be delayed for strategic purpose |
|||
| wheel kick | 66K | M | 35 ( 35 ) |
can be used as running attack | ||||
| (C) | 2handed twisting thrust | 6P+K (P+K) |
M | 39 ( 39 ) |
(+5) | if this move hits, Shun drinks | ||
| hopping scissor kick | 9K | 35 ( 35 ) |
||||||
| Hopping corkscrew punch | 9P | 30 ( 30 ) |
||||||
| jumping spinkick | K+G | M | 35 ( 35 ) |
move animation changed | ||||
| jumping spinkick and 2handed push | K+GP! | MM | (35 19) |
move animation changed | ||||
| (N) | double high spinkick | KK | HH | 25 8 | ||||
| (N) | double high spinkick & low punch | KK2+P! | HHL | |||||
| (N) | double high spinkick & punch | KKP! | HHH | 25 8 8 | ||||
| (N) | thrust | P+K | M | X | 12 | |||
| (N) | thrust and faint kick | P+KK | MMd | X | 12 23 | |||
| (N) | PP & dodge | PPE | HHE | |||||
| (N) | PP & dodge,turning shin kick | PPE2+.K | HHEL | 6 | ||||
| (N) | PP & dodge,turning shin kick and lie | PPE2+.KG. | HHELd | 6 | ||||
| (N) | PP & dodge,turning shin kick & high kick | PPE2+.KK. | HHELH | 6 | ||||
| (N) | PP & dodge,turning shin kick & high then lie | PPE2+.KKG. | HHELHd | 6 | ||||
| (N) | PP & dodge,P | PPEP | HHEM | |||||
<<Moves Shun must be drunk>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| (C) | drunken sweep*2 | 2.+P+KK.! (2+P+KK) |
LL | (10 10) |
6 | |||
| (C) | drunken sweep*3 | 2.+P+KKK.! (2+P+KKK) |
LLL | (10 10 10) |
9 | |||
| drunken sweep | 2+P+K | L | 10 ( 10 ) |
1 | ||||
| (N) | drunken overdrive | 66.+P+K | M | 17 | 8 | jumping horizontal headbat | ||
| (N) | 2 punches & turning shin kick | PP2.+K. (PP+1K) |
HHL | 6 | ||||
| (N) | 2 punches & turning shin kick then lie down | PP2.+KG. (PP+1KG) |
HHLd | 6 | ||||
| (N) | 3 punches & turning shin kick & high | PP2.+KK. (PP+1KK) |
HHLH | 10 12 10 20 | 6 | |||
| (N) | 3 punches & turning shin kick & high then lie down | PP2.+KKG. (PP+1KKG) |
HHLHd | 6 | ||||
<<Drink Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| (N) | Drink! | 2+P+K+G | none | 0 | (+1) | avoids H&M attack | ||
| (N) | sit down and drink | 22 P+K+G | none | 0 | (+3) | |||
<<Turn-toward Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| cossack kick | 2K | L | X | 30 ( 36 ) |
||||
| rear sitting punch | 2P | L | X | ( 14 ) |
||||
| roll and escape | 44 | none | 0 | |||||
| rear kick | K (2.K or 1K) | H | X | 30 ( 30 ) |
||||
| rear punch | P | H | X | ( 12 ) |
||||
| (N) | rear thrust | P+K | M | X | ||||
| (N) | rear thrust and kick | P+KK | MHd | X | ||||
<<Throws>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| (N) | drunken turnover | 3P+G | change stance | 0 | Shun climbs over the opponent's back and ends up behind him. (VF2 Pai has a move like it) | |||
| (N) | pass-through scorpion kick | 43P+G | H | 40 | 6 | Shun passes through the opponent between his crotch and kicks him in the back. *never makes opponents go down :( | ||
| (C) | elbow drop | 4P+G (P+K+G) |
H | 20 30 (30 20) |
||||
| (N) | drunken Frankensteiner | 63214 P+G | H | 50 | operate P+G during keeping handstand | |||
| dance with punch,elbow | P+G | H | 10 10 10 20 (10 10 10 20) |
(+5) | if this move hits, Shun drinks | |||
| (N) | Back throw(at opponent's back) | P+G | H | 7 7 2 4 4 2 9 | (+5) | if this move hit, Shun drinks Shun spreads his hands, and turns the opponent's head in his arms | ||
| (N) | Self-turnaround throw | P+G | H | 30 20 | 5 | (when Shun turned his back against an opponent this move is possible!) Shun thrusts away an opponent with a hip attack and a slant knuckle. | ||
| (N) | side throw | P+G | H | 40 | when Shun is to the opponent's side | |||
| (N) | Wall throw | P+G(near the wall) | (+5) | if this move hits, Shun drinks | ||||
<<Dodge or Escape Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| sit down | 22 | none | 0 ( 0 ) |
|||||
| (N) | sit down then lie | 22 22 | none | 0 | ||||
| (N) | sit down then handstand | 22 4 | none | 0 | ||||
| (C) | backflip | 27 (7) |
none | 0 ( 0 ) |
||||
| (C) | escape backward | 4+E (4+G) |
none | 0 ( 0 ) |
||||
| (N) | lie | 41236 | none | 0 | Shun lies.., he can avoid M attacks | |||
| handstand | 63214 | none | 0 ( 0 ) |
|||||
| (C) | dodge backward | 7+E (1+G) |
none | 0 ( 0 ) |
||||
| (N) | backflip then handstand | 8+P+K | none | 0 | ||||
| (C) | dodge forward | 9+E (3+G) |
none | 0 ( 0 ) |
||||
<<Dodge and attack Moves>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| (C) | sit down and low kick | 22 2+K (22 K) |
L | 24 ( 24 ) |
||||
| (N) | sit down and handstand,then heel drop | 22 K | M | X | 20 | |||
| (C) | dodge forward and slap | 3+EP | M | |||||
| (C) | dodge back punch | 4+EP or E+P (4+GP) |
H | 15 ( 15 ) |
||||
| (N) | lie,then low kick | 41236 2+K | L | 12 | ||||
| (N) | roll kick | 41236 6.K | M | 10 16 | ||||
| (N) | lie and kick | 41236 K! | M | 18 | ||||
| (N) | lie and kick,slant knuckle | 41236 KP! | MM | 18 15 | ||||
| (N) | lie and..., low & high kick and the lie again | 41236 KP2.+K. | MHL | 10 | ||||
| (N) | lie and kick,slant knuckle,then low kick at last lie again | 41236 KP2.+KG. | MHLd | 10 | ||||
| (N) | lie and kick,slant knuckle,then low kick and high kick | 41236 KP2.+KK. | MHLH | 19 16 11 26 | 10 | |||
| (N) | lie and kick,slant knuckle,then toe kick | 41236 KP2.+KKG. | MHLHd | 10 | ||||
| (N) | lie and kick,slant knuckle,then toe kick | 41236 KPK! | MMM | 18 15 24 | ||||
| (N) | dodge and spin kick | 6+K+E | M | 20 8 | ||||
| handstand and kick | 63214 K | M | 30 ( 30 ) |
|||||
| (N) | hand stand and mule kick | 63214 K+G | M | 25 | ||||
| (N) | hand stand and elbow drop | 63214 P+K | M | 24 | ||||
| (C) | dodge and handslap | 7+EP (1+GP) |
H | 20 ( 20 ) |
||||
| (C) | dodge back and 2handed twisting thrust | 7+EP+K or 4+P+E (1+GP+K) |
H | 30 ( 30 ) |
||||
| (N) | dodge kick | K+E | H | |||||
<<Pounces>> | ||||||||
| Move name | motion (VF2) | hit | DnHit | BkHit | damage (VF2) | DP | notes | |
| (N) | sit down & jump attack | 28.P | D | X | 24 | |||
| (C) | rolling elbow drop | 28P | D | X | 20 ( 30 ) |
|||
| (N) | short range elbow drop | 3P | D | X | 12 | (+1) | ||
| pounce | 8P | D | X | 24 ( 30 ) |
||||
* What is DP?
about DP -- Drinking Point* About basic dodge moves
When Shun drinks, the VF3 system counts his DP -- the drinking point.
This category of moves needs the DP.
If he drinks by connecting moves such as P+G, 6P+K..., he will be rewarded with 5 DP.
And if he drinks voluntarily, 1 DP will be added to the system count.
back 7 8 9
4 *You 6 *opponent
front 1 2 3
The move 4+E is linear backdash, 1+E is oblique backward dodge action
as VF2 1+G.(notice: both 1+E and 7+E are the backward-dodge move.
1+E makes Shun dodge backward and toward the front of the stage)
Special Thanks To: Aruchu Tomonokai, Ken'ichi, Yuka, Doraku Jijii, Ki Nam Kwon in Denmark