#VRML V1.0 ascii Separator { DirectionalLight { direction 0 -1 -1 intensity 0.1 } Material { ambientColor 0.8 0.8 0.8 diffuseColor 0.8 0.8 0.8 specularColor 0.01 0.01 0.01 emissiveColor 0.01 0.01 0.01 shininess 0.01 transparency 0 } SpinGroup { rotation 0 1 0 .03 local FALSE DEF Kon_nyaku Separator { Translation { translation 0 3 0 } DEF Kon_nyakuCoords Coordinate3 { point [ 0 0.5 0.2, #0 0 0.5 -0.2, #1 0.5 0 0.2, #2 0.5 0 -0.2, #3 -0.5 0 0.2, #4 -0.5 0 -0.2, #5 ] }# Kon_nyakuCoords IndexedFaceSet { coordIndex [ 0, 2, 3, 1, -1, 0, 4, 2, -1, 0, 1, 5, 4, -1, 1, 3, 5, -1, 2, 4, 5, 3, -1, ] } # IndexedFaceSet } #Kon_nyaku Separator DEF Ganmo Separator { Material { ambientColor 0.91 0.69 0.690 diffuseColor 0.91 0.69 0.690 emissiveColor 0.01 0.01 0.01 specularColor 0.05 0.05 0.05 shininess 0.01 } #Material Translation { translation 0 2.65 0 } Sphere { radius 0.3 } } #Ganmo DEF Chikuwa Separator { Material { ambientColor 0.91 0.91 0.835 diffuseColor 0.910 0.910 0.0835 emissiveColor 0.01 0.01 0.01 specularColor 0.05 0.05 0.05 shininess 0.01 } #Material Translation { translation 0 2.1 0 } Rotation {rotation 1 1 0 3.14} Cylinder { parts ALL height 1.0 radius 0.2 } #Cylinder } #Chikuwa DEF Kushi Separator { Material { ambientColor 0.847 0.663 0.478 diffuseColor 0.847 0.663 0.478 emissiveColor 0.01 0.01 0.01 specularColor 0.05 0.05 0.05 shininess 0.01 } #Material Translation { translation 0 2.6 0 } Cylinder { parts ALL height 2.0 radius 0.02 } #Cylinder } #Kushi } #SpinGroup } #Main Separator
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